The next day, he went to his boss at Konami with a game plan, and was given the go-ahead to make Metal Gear 2: Solid Snake. The player no longer needs to rescue POWs to increase their rank; instead their life energy and carrying capacity is increased each time they defeat the game's bosses. The bosses of this installment consist of Black Color (Black Ninja in later versions), an experimental drug-enhanced ninja from a disbanded NASA project (who is revealed to be Kyle Schneider from the original Metal Gear); Running Man, a former Olympic runner turned terrorist; Red Blaster, an explosive expert from Spetsnaz; Ultra Box (the Four Horsemen in later version), an assassination squad specializing in confined spaces; Predator (Jungle Evil in later versions), a jungle warfare expert from the South African Reconnaissance Command; and Night Sight (Night Fright in later versions), an assassin from Vietnam who uses a state of the art stealth suit that renders him invisible to both radar and the human eye. He also intended to avoid using a background music as much as possible in order to emphasize auditory senses among the enemy, such as hearing footsteps. Metal Gear 2: Solid Snake[a] is an overhead action-adventure stealth video game[b] released by Konami for the MSX2 computer platform in 1990. The MSX2 version of Metal Gear 2 was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. [8][10] Hideo Kojima, who directed the first MSX2 game but was not involved in either of the NES versions, did not have any plans to develop a sequel himself at the time until he became reacquainted with a coworker who was assigned to work on Snake's Revenge on a train ride in Tokyo. The crawl ability now has its own button. Writer(s) CONTROLS. Aside from canonical sequels to the game, there is at least one non-story reference to Metal Gear 2 in the franchise: In the Déjà Vu/Jamais Vu missions for Metal Gear Solid V: Ground Zeroes, the logo for Metal Gear 2 can be seen on a wall. All orders are custom made and most ship worldwide within 24 hours. Kojima when reflecting on this admitted that their work became a hobby and their geeky life became the game's simulation. In addition, all the equipment that was photographed for the game box and manual had belonged to various members of the development staff, and the crawling characters were derived in design from staff members who were acting out the poses. Credits and Thanks V. Legal ***** I. Similarities between Metal Gear 2: Solid Snake and Metal Gear Solid, Metal Gear 20th Anniversary: Metal Gear Solid Collection, https://twitter.com/HEITAIs/status/1020287485014781952, https://twitter.com/HEITAIs/status/1020287830080176128, "METAL GEAR SOLID 3: SUBSISTENCE - FREQUENTLY ASKED QUESTIONS", Metal Gear 2 for the Virtual Console at Konami, https://tcrf.net/Metal_Gear_2:_Solid_Snake#Items, https://tcrf.net/Metal_Gear_2:_Solid_Snake#Roy_Campbell, https://thearkhound.tumblr.com/post/177724797603/metal-gear-2-solid-snake-interview-from-msx, https://thearkhound.tumblr.com/post/177046851093/metal-gear-2-solid-snake-development-anecdotes, https://thearkhound.tumblr.com/post/178502236338/metal-gear-2-solid-snake-liner-notes-translation, https://twitter.com/Arc_Hound/status/1297208246672019456, "English Metal Gear 2 Development Committee", https://twitter.com/Arc_Hound/status/1018205948073168897, http://cloud.gameskinny.com/7lyz9/no-metal-gear-solid-12-remake-in-the-works, Metal Gear Solid: The Essential Collection, Metal Gear Solid V: The Definitive Experience, Metal Gear Solid: Snake Eater 3D - The Naked Sample, https://metalgear.fandom.com/wiki/Metal_Gear_2:_Solid_Snake?oldid=276452. Жанр игры официально определён как «Тактическая шпионская игра». Composer(s) Since the early development of the game, Kojima intended to expand the search function of soldiers to beyond a single screen, in order to further challenge players in planning strategies regarding the entire map. Snake faces off against Gray Fox in Metal Gear D and eventually destroys the mech. Directed by Hideo Kojima. Read Full Description. However, said plot point would eventually be used for the plot of Metal Gear Solid, and to a lesser extent Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid: Portable Ops, due to the then-rapid and unexpected changes to society as a result of the ending to the Cold War. On a similar note, they also added the camouflage mat as a result of a glitch they ran into during development. They also made sure to create the game on a 4 megabit cartridge specifically to allow for cutscenes, as they were earlier forced to remove the cutscenes from Metal Gear due to insufficient memory.[8]. Release chronology Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. They can also detect sounds made from the player walking on certain surfaces, which means players need to be careful about what surfaces they walk on. These changes would also be implemented in the version included in Metal Gear Solid 3: Subsistence for the PlayStation 2, an expanded edition of Metal Gear Solid 3: Snake Eater released in Japan in 2005 that included full ports of both MSX2 Metal Gear games as part of its newly-added content. The biggest change in the game was the enemy's behavior. If the player is discovered by the enemy, it will trigger Alert Mode and the number of life points they currently have will be displayed on the upper right side of the screen. Metal Gear 2: Solid Snake is a stealth action-adventure game that was written and directed by Hideo Kojima and developed by Konami. Kojima when reflecting on this development conceded that this ultimately allowed for a cool-down period to look into the titular character more calmly. It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, Xbox 360 and PlayStation Vita and was given a stand-alone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console. Unlike the first MSX2 game, no official English localization was produced (as Konami had already discontinued sales of their MSX games in Europe), although a fan translation was later produced in 1997 by the MSX hobbyist group G&T International.[11]. The guards can also turn their head left or right to see diagonally and move from one screen to another (instead of being stationed in one area). [9] Retro Gamer also included it among top ten MSX games. Having lost his equipment and with no weapons at his disposal, Snake is forced to improvise using the only items he can find: a lighter and aerosol can. It’s not until the release of MSX2 emulator for PC and fanmade English translation patch in 1997 that PC gamers have a chance to experience this excellent game that is virtually unknown outside Japan. A radar with a 3x3 grid on the upper right hand screen shows Snake's current position in the center screen (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. For marketing, Kojima also intended to use a form of 3D via modelling to appeal to people outside the gaming market, such as anime fans and modelers. F2 - Shows the weapon … The game was re-released as a downloadable game for mobile phones in Japan in 2004. Following the huge overseas success of the Nintendo Entertainment System version of Metal Gear, note Konami commissioned the development of a sequel titled Snake's Revenge for the Western markets without the involvement of Hideo Kojima. A handwritten plot outline meant to organize the game's objective and motivation. Metal Gear Solid, however, retcons this account by having the current nuclear-armed nations maintain their stockpiles, with the reduction of nuclear weapons via the START-3 Treaty serving a prominent role in the story. On October 1, 2004, Konami released a mobile phone version of Metal Gear 2 in Japan for the i-Mode, EZweb and Vodafone services. A major oil crisis seriously affects the global economy in the late 1990s, with petrol deposits running out faster than previous estimates. 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